Je viens de tomber sur cet article de septembre dernier : les fous furieux de Pavonis, à l'origine des [mods Long War et Long War 2][1] pour XCOM et XCOM 2, sont passés pro et développent leur propre jeu : rien de moins qu'un XCOM vu sous l'angle de la grande stratégie.
> The XCOM games involve a little bit of budgetary management, but really they’re straight up war games. Whatever it is that is encouraging nations (or resistance cells) to pump cash into the XCOM kitty happens essentially off-camera, but imagine what it would it would take to make all of our world’s countries join together against one threat. Sounds like this is the furrow that Terra Invicta seeks to plough.
> “It’s a little like what you might imagine the XCOM spokesman’s job to be, trying to unify Earth’s nations against an alien threat. The design has politics, espionage and warfare, both on Earth and in space.”
> The most tantalising aspect for me is that, though initially you’re working with an XCOM-style Earth geoscape, “as the campaign progresses, the entire Solar System becomes an equally important theater of conflict.”
[1]:
https://sammyfisherjr.net/Shaarli/?searchtags=LongWar2+